
Answer the Phone
GAME DESIGN
May 2023 | Student Group Project | Parsons DT
"Answer the Phone!" is a social and active game that encourages players to use their bodies to create shapes and connect with each other in a fun and engaging way.
The game is designed to be easy to learn and accessible to players of all ages and skill levels, while also providing a challenge for those who want to compete. It promotes teamwork, communication, and creativity, making it ideal for picnics and other social gathers, gym class in schools, parties and more.
The visual and tactile nature of the game creates a unique and memorable experience for players, and the modular nature of the gameplay allows for endless replay-ability and customisation. Overall, "Answer the Phone" aims to provide a fun and inclusive experience that brings people together and fosters social connections.
This game was conceptualised and polished as part of a collaborative class assignment executed by my peers, Missy Quick, Ananya Mishra, Angela Chen, Ella Christensen and me.
GOAL
Collaborate with players to create a line that connects the phone to the base . You’ll use your bodies to recreate the shape on the 'Shape Cards' in order to successfully answer the phone
MATERIALS
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15 Shape cards with three different levels
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30 Role cards
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1 phone and 1 base
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Instruction Manual
PERSONAL FOCUS / RESPONSIBILITIES
Conceptualisation | Play-testing | Documentation | Visual Design & Illustration
Setting up
With a group of at least 6 players, find a big open space where everyone can move around easily.
ROLES
This game requires you to have players, a game master and 2 objects that can act as a phone and a base, respectively.


RULES
The instruction manual accompanying the materials outlines the basic goal and rules of the game further describing what 'Shape Cards'; 'Role Cards' and 'Levels' mean.
It also contains an example to illustrate these rules and help first-time players understand the gameplay.


Top left : Final printed materials
Top right: Role card designs
Bottom right: Designs for final materials and different types of cards
Left: Identity for the game along with set colour palette and fonts

Images of classmates play-testing the game using designed materials